3 Effective Ways edTech Products Can Support Professional Development

Sean Oakes bio picture Sean Oakes

So many digital professional development offerings are very linear. Teachers take courses, watch video content, and test for understanding. This linear approach leaves something to be desired, especially in edTech! 

Take advantage of all the things you can do in products to make them more engaging and personal. Whether you’re supporting teachers as they perfect their classroom management skills or helping them to use your product with more fidelity, here are tactical ways you can integrate professional learning into any edTech tool.

1. Train teachers to be more effective in the classroom.

Entire edTech products can be devoted to professional development that helps teachers become more effective across the board.

From better results in the classroom to creating more memorable learning experiences, pedagogies in a holistic professional development tool might include:

Unlike in-person workshops, edTech products can deliver these trainings in scalable, flexible ways that work for teachers and their busy schedules. 

As learning engineers, a specialized UX team can also translate the power of these techniques using a variety of media to explain concepts. Interactive infographics, videos of teachers modeling best practices in classrooms, and gamified experiences all help build user engagement and encourage teachers to stick with a training course or program.

Try incorporating these support systems in your edTech product:

  • Create a system that tracks accountability over time
    Help teachers track their own progress against classroom outcomes by showing their progress over time.

  • Develop qualitative tracking systems by using self-reflection
    Prompt teachers to be reflective in light-weight, convenient ways. For example, your product might help users learn to integrate formative assessments into their classroom. By answering questions like, “How did the lesson go today?” or “If you had to attribute the success of today to a specific resource, what would you choose?” your users can help you build helpful qualitative data sets.

  • Allow users to choose their preferred learning modes
    When teachers are able to customize your software settings in highly contextualized ways, your tool becomes more responsive and more valuable over time.

  • Provide non-linear experiences that allow for learner agency
    When teachers have opportunities to choose the areas they want to focus on, they have more agency over their professional development and skill-building. Whether you design a customized dashboard of skills or prompt them to choose a new area of learning content, taxonomizing your content allows for more choice—and more flexibility for content engineers.

  • Identify user trends over time
    Teachers ultimately use professional learning software to address specific needs. When they can look at a journal, report, or dashboard that captures needs or trends over time, they develop a more holistic picture of their own teaching practice.

2. Train teachers in best pedagogical practices for specific content areas.

If you design edTech products specifically to help students learn new concepts, you can always build a more robust teacher-facing side of your learning tool. 

Professional development that supports educators as they dive into the specifics of teaching a new concept helps them develop instructive mastery for a specific subject area. This benefits your users—both students and teachers—and will make your tool even more valuable to administrative buyers.

Here are some practical effective ways to support teachers throughout your learning tool:

  • Complete a real task during onboarding
    Asking teachers to complete a real task during the onboarding process allows them to make choices right away. They might even potentially make a mistake, which means you have the opportunity to create and introduce a powerful feedback system.
  • Offer just-in-time help
    Go beyond onboarding to offer in-line tips and tricks or other feedback items associated with reporting. By providing next steps, you’ll train teachers to use the software more effectively. Potential next steps could be anything from suggesting the next lesson to prompting teachers to offer resources to struggling students. 
  • Help them to understand the complexity of your tool
    As much as you want to design simple turn-key software, the truth is that edTech products are often based on robust content sets and complex learning experiences. Even tech-savvy teachers experience barriers to complexity, whether they don’t have time to learn new features or think a specific tool isn’t really “for them.” Prompt them to use new features and tie features directly to outcomes or benefits.
  • Demonstrate the value of engagement
    Persuade users to engage by telling a compelling data story or creating a mini marketing moment. For example, you might suggest, “We’ve found that other teachers improved reading comprehension by 25% once they introduced this guide to their students. Do you want to try and use it?” Just be sure you have a solid data plan in place with your engineering team!
  • Help them integrate supplemental tools into existing curricula
    Typically, teachers aren’t the buyers for supplemental learning tools. That means there’s extra pressure on you to help them understand how the tool integrates into an existing curriculum or their existing practices. Demonstrate how they can save time or build efficacy without disrupting their usual teaching flow.

3. Train teachers to use your products with greater fidelity.

When teachers use your learning tool the way it was designed to be used, everyone sees better results. Teachers see better learning outcomes in the classroom, students retain new concepts more easily, and you’ll see better product engagement across the board.

By extending the concept of professional learning to include teacher training to use specific products, you’ll design stronger features. You’ll also help your users unlock the full potential of your edTech product.

Here are the features where professional development packs the biggest punch:

  • Onboarding
    Train users on how your product works, including how to complete tasks that are integral to product success. You can do this by offering just-in-time help or tool tips for additional context. In addition to helping teachers understand the full work-flow of a feature, it’s also important to demonstrate how your learning tool integrates with other products or supports curriculum-based tools. Integrations are valuable to busy teachers and cash-strapped administrations, and they make your overall product a more powerful solution.
  • Reporting
    Help teachers go beyond generating reports on high-level classroom trends. Reports should be the jumping-off point for further action. For example, you might also provide clarifying details about student trends or prompt your users to take specific next steps most relevant to the students in their class.
  • Virtual training sessions
    Build community around your product through webinars or other virtual training sessions that help teachers connect with one another and with your brand. If training is too much of an upfront cost, provide downloadable resources that support teachers learning to use your tool.
  • Video demonstrations
    Modeling product usage is one of the most effective ways to ensure that teachers are using your learning tool correctly. Show them how the product gets used in the classroom and provide step-by-step instruction.

  • Toast messages
    This is a light-weight way to provide continuous training, even for veteran users. Messages give users ideas for the best ways to use the product or encourage them to try new features.

As teachers use your product over time, you can deepen their engagement with your product. If you’ve done a good job making it relevant and useful, they’ll understand how valuable your tool is to their classroom practice.

As you develop professional development features for your edTech product, find opportunities to make it more useful and relevant at every turn. Respond to teacher feedback, test your product in real classrooms, and survey the competitive landscape to gain more insights about how teachers can use your tool more effectively in the real world.

Teachers will see immediate value in this work. After all, they know when learning tools are designed with them in mind. And because teachers value professional learning, they’ll value learning tools that support their career goals and help them improve classroom outcomes. Why not make sure the product they value is yours?

Are you planning to integrate professional development features into your edTech product? Contact us below to find out how we can help!

Not Just for Kids– Gamification is For Teachers Too

Sean Oakes bio picture Sean Oakes

In edTech product design circles, we often talk about gamification as a way to reach young learners. After all, using game mechanics in edTech products is a proven way to increase student engagement. Designed with intention, game mechanics can also reinforce learning goals and pedagogical strategies, making your product more effective and valuable.

But there are good reasons to consider gamification for teacher-facing products, too. Corporate learning has long used game mechanics to tap into powerful intrinsic motivators that all humans share, including autonomy, mastery, purpose, and social interaction. If these motivators sound familiar, it’s because we often use the same principles to describe user goals that surface in UX research findings!

Incorporating gamification into learning products for teachers will also impact your bottom line. With regular use, game mechanics make it more likely that teachers will use your tool with fidelity, giving you long-term data on teacher efficacy and other success measures. Whether you’re designing a professional learning product or an assessment tool, edTech products are ripe for this type of business opportunity.

Below, we break down how gamification intersects with the teacher persona and discuss three ways game mechanics support verified user needs. Let’s dig in!

Gamification and Your Teacher Persona

Consumer design is a constant source of inspiration for solving UX and design problems in edTech. And the commercial sector has already figured out delightful ways to gamify their products to build engagement.

Remember: teachers are people, too! They use all kinds of commercial software, from fintech to Weight Watchers to Duolingo. We can apply the gamification mechanics teachers are used to seeing in other parts of their life to edTech tools that improve teacher efficacy or help teachers meet professional goals. 

By better understanding the motivations and goals of educators, edTech brands can target their teacher personas with age-appropriate gamification. Simple, delightful rewards and feedback systems inspire better professional learning and increase teacher fidelity to specific curricula or pedagogies.

For example, all educators must complete state-mandated professional learning, including earning continuing education credits. If you design reward systems in your software as a way to build momentum in their professional learning endeavors, you’ve created an easy win for your teacher persona. The administrators, principals, or coaches who must track engagement, completion rates, or other success measures will be happy, too.

Ultimately, the pandemic changed teacher familiarity with technology for the better. They’re not only used to digital learning tools, they also have higher expectations for the edTech products they consume and advocate for. When product owners are able to deliver on those expectations by drawing from consumer trends like gamification mechanics, teachers notice—and find real value in the tools that help them succeed.

Boosting Teacher Engagement with Gamification Features

Incorporating game mechanics into teacher-facing edTech products drives important behaviors around professional learning. Whether your features provide crucial feedback systems or build positive behavior over time, game mechanics will build momentum and boost user engagement.

Here are three common engagement strategies gamification mechanics support:

  • Improving teacher efficacy. Encourage teachers to use your tool with more fidelity by gamifying onboarding or feature exploration. If you can find a way to introduce fun and rewards, you’ll encourage teachers to complete initial tasks that will help them learn how to engage more fully with your product.
  • Providing teacher feedback. From just-in-time quizzes to testing for understanding, your tool can give teachers data and feedback in a way that helps them see their improvement over time.
  • Building positive behaviors. Encouraging streaks is also a great way to show teachers how they’ve built a habit that they don’t want to break. When users see that repeated actions lead to feedback and rewards, they’re excited not to break from that behavior.

How Gamification Increases Feature Adoption

Game mechanics are a simple way to encourage educators to try out new features. Right now, teachers are less afraid than ever of “breaking” learning tools by experimenting or trying new things. Help them continue to develop bravery by showing them how easy and low-commitment your new feature is.

This strategy is beneficial from a product standpoint, too. The best way for your users to understand the full value of your product is by exploring new or advanced features. You want them to feel comfortable incorporating new features in their day-to-day work. If the goal of your product is to help teachers make a bigger impact on their own professional development or to improve outcomes in their classrooms, you want them to adopt the features that will help them do so.

Teachers are especially apt to try a new feature if it’s clear that there’s a minimal time commitment. Use game mechanics to show your user that tackling things a little bit at a time leads to progress toward a bigger goal. For example, maybe your software attaches an award to completing a very short task. Or perhaps you can help teachers break bigger professional learning goals into smaller pieces.

Teachers will feel like it’s possible to complete a complex, required training in smaller increments, while still getting all the benefits of your professional learning content. This is a huge win for teachers who have limited time to learn new tools or complete a 30-minute training session in one sitting. 

Most gamification features demonstrate forward momentum or progress in a visual way. After all, when teachers see how far they’ve come, it seems more valuable to continue. Whether they earn stars and badges or check off items in a digital road map, it’s important for your users to get excited about completing tasks. 

Consider how the task planning tool, Asana, designed flying unicorns and brightly colored walruses to reward its users for powering through a to-do list. Teachers need to experience delight, even as they are reminded of the evidence of their progress—especially if progress in your tool means improving outcomes in their classrooms.

Increasing Efficacy By Gamifying Improvement

Engagement in edTech products is more complex than in commercial products. After all, you’re not trying to boost usage hours of a product just for the sake of it. 

The stakes are far higher.

In edTech, the goal is often for educators to use a product more effectively and improve learning outcomes in their classroom. Or, if you’ve designed a supplementary tool, the goal might be to give teachers broader context for teaching a specific content area and making a bigger impact as a teacher.

Because of the importance of showing improvement over time, edTech is very good at measuring outcomes. If you can reflect these outcomes back to educators, administrators, and parents, you’ve solved a real need for each of these personas.

When educators engage with a product and see real evidence of its impact in the classroom or in their own confidence levels, you’ve established the most meaningful reward and feedback system of all: empowering teachers with tools for their success.

How A Gamification Technique Helped Educators Use Listening to Learn More Effectively

Listening to Learn, a professional development tool that helps teachers assess students’ numerical reasoning skills through oral interviews, provides instant feedback and reasoning through its “Labs” feature.

Educators watch a short video of an expert interviewing a student. Next, they’re asked to identify which problem-solving and reasoning skills the student demonstrated throughout the recorded conversation. 

When a user chooses a response, they instantly discover whether they answered correctly—and get just-in-time feedback about the answers an expert would have chosen. When users are correct, it feels like they’ve gotten a reward: an expert in numerical reasoning skills agrees with their assessment!

This type of gamification works well for Listening to Learn, a product that represents a paradigm shift in professional development. Teacher training in numerical reasoning and problem-solving skills does not often incorporate process skills. In English Language Arts, on the other hand, it’s much more common for teachers to receive training on how to identify reading comprehension and other ELA process skills.

Powerful shifts in pedagogy can be new and scary for many teachers. Listening to Learn asks math educators to think about using process skills in a different way. It also asks them to reconsider their role as a teacher by listening to evidence of how a student thinks, rather than solely reviewing written work. By incorporating game mechanics, Listening to Learn helps educators develop this new skill in a safe environment, with immediate feedback from an expert. 

Bite-sized lessons also make the content easier to digest, and expert feedback serves as a reward for making progress. Without ever feeling overly commercial or “kiddish,” Listening to Learn motivates its users and ensures that they’re becoming more effective interviewers in the classroom.

Consumer technology will continue to shape teachers’ expectations for learning tools, especially as the pandemic accelerates technology adoption. Because of this, edTech brands will find more business reasons than ever to incorporate UX and design elements like game mechanics into their products. 

Whether these strategies help teachers use learning software more effectively in the classroom or in professional development contexts, there are many ways gamification can feel sleek, professional, and supportive. Gamification isn’t just for kids, anymore—it’s for teachers, too!

Are you considering how to use game mechanics in your teacher-facing products? Find out how Backpack Interactive can help with UX research or a workshop! Reach out in our “Let’s Talk” form.

How UX Design Wireframes Solve Creative Problems in edTech

Sean Oakes bio picture Sean Oakes

In UX design, wireframes are considered a product “blueprint.” Think about a traditional blueprint for a building. Outlined on that bright blue paper, you might see the footprint of a magnificent house. You’ll get a sense of how big each room is and where all the doors and windows are placed. But you won’t, for example, get a sense of what anything looks like inside the house.

Wireframes are no different. They give product designers a sense of structure, layout, and navigation. User interface (UI) and visual design are the next-to-final touches that provide wireframes with visual appeal. (To continue with our metaphor, they’re more like interior design!)

So don’t be surprised if the wireframes you receive are simple, black and white documents. We all want to get to the slick and fancy designs we’ve come to expect from marketing sites and final edTech products. But if you’re still in the wireframing stage of product design, you’re not there yet.

There are many benefits to working with wireframes before you get to the “interior design” phase of product design, too. They’re often quicker to make than a high-fidelity UI, and they allow designers to describe the overall structure of a product before getting into the time-consuming, “pixel-pushing” polishes of a final deliverable. 

As a stripped-back depiction of structure and interaction, wireframes also help your stakeholders focus in a deep way on functionality and site or product architecture. In fact, you can use UX design wireframes to solve many creative problems in edTech—from capturing big ideas to solving specific user pain points. Below, we’ll show you how!

Helping Your Stakeholders Find Value in Wireframes

Early in the design process, wireframes help multiple teams solve complex creative problems. This can be notoriously difficult for people who aren’t part of visual product teams to understand. 

Whether you’re a product owner or a creative director, it’s never too late to help your stakeholders understand the value of holistic or iterative design. By laying out a pathway for stakeholders to follow, you’ll help stakeholders manage their expectations throughout the process—and find value in the problem solving that happens during the wireframing stage. 

One version of this process might look like:

  1. Holding discovery and stakeholder discussions
  2. Sketching or co-designing in real time with the product owner
  3. Creating a wireframe that reflects the priorities from co-design meetings
  4. Turning the wireframe into a clickable prototype
  5. Testing your prototype with users or stakeholders
  6. Addressing feedback from your user tests or stakeholder interviews
  7. Transforming the clickable prototype into a high-fidelity, full color user interface

From this outline, you can see how far away UX design wireframes are from a final UI. But, all too often, there’s pressure on UX designers to speed up visual design decisions or representation early in the process. 

When wireframes become too precious or detailed, everyone on the team risks feeling boxed in to early designs. Throughout the wireframing stage, it’s important to maintain the ability to step back, reassess, and make big changes. 

This flexibility helps your team find more creative solutions. It also helps your stakeholders align on high-level UX strategy before designers incorporate the finishing touches. 

Just imagine asking a poor visual designer to completely overhaul the UI because you’ve identified a new user flow or prioritized a different feature. It would be a huge waste of time, energy, and resources—especially when those decisions can be made using simpler tools like the wireframe!

Using Wireframes to Communicate a “Big Idea”

Early wireframes may begin as sketches and gestures, but they’re crucial for creative problem solving and design thinking. Even if your product owner has already developed a list of feature requirements, wireframes help your entire team define the most important problem to solve.

Wireframes support “big idea” moments further along in product design, too. While designing Listening to Learn, for example, we incorporated realistic draft content into our wireframes in order to communicate our creative solutions to stakeholders. 

Listening to Learn supports teachers as they assess students’ numerical reasoning skills through oral interviews, which meant that even the content in our wireframes needed to be precise and accurate. If we had input “Lorem Ipsum” into our wireframes, stakeholders wouldn’t have been able to make crucial decisions about content sequencing or product strategy. 

By including realistic copy in our wireframes, stakeholders were also able to decide whether the UI served the overall user experience. With real video, real copy, and a realistic content sequence, stakeholders could confirm whether our design decisions and direction would truly help teachers assess student process skills.

Even at the wireframe stage, precision of language can help you refine the user experience. This is especially true in edTech products because UX copy impacts your user’s overall understanding of a learning concept or a pedagogy.

It’s exciting to use wireframes to test out the navigational or content sequencing solutions that arise in early strategic discussions. Because wireframes allow product teams to develop, test, and validate creative ideas quickly, the resulting solutions are always more supportive for users—and more reflective of your edTech brand. After all, if you don’t bring creativity to the initial wireframing stage, you’re not really doing product design!

When Wireframes Unlock New Business Opportunities

UX design wireframes can also unlock new product ideas or help you identify new business opportunities. In fact, recent research from McKinsey suggests that the more you integrate your creative departments with the rest of the company, the stronger your business will be. Design and product are crucially linked to how your brand innovates, uncovers new audiences, and takes advantage of opportunities for growth.

We see this happen all the time as our clients work through ideas in the wireframe stage. During the height of the pandemic, this often meant uncovering opportunities to design for parents in products that primarily served students and teachers. From teacher-parent communication features to parent support videos, edTech brands rushed to serve the needs of a rapidly developing persona.

When viewed as an opportunity for exploration, wireframes allow your product teams to uncover and identify new ideas—and make sure these ideas make sense for your brand or existing edTech products. For example, your team might begin with a basic outline or idea for a new product. You already know what your product needs to do—but you don’t necessarily know how to achieve that outcome. 

In the process of roughing out your feature ideas, you might discover exciting relationships between your existing products, uncover a new audience, or identify ways to tell a more powerful story using student performance data. You might also find ways to meaningfully incorporate learning science and SEL, giving students more agency over their learning goals along the way.

No matter what the opportunity might be, wireframes are the perfect tool for testing out new, broad, or risky design directions. Because wireframes are intentionally not precious, this is a wonderful stage to be experimental and explore out-of-the-box thinking that can lead to unexpected results. 

Even if you don’t identify your final direction, your team will bring something worthwhile to the solution. After all, you can always refine your designs later, as you continue to discuss the realities of executing this direction with your product stakeholders. Without the freedom of the wireframing stage, however, you would have never discovered your exciting idea in the first place!

Using Wireframes to Solve Specific Challenges or User Pain Points

If your users are currently struggling with specific elements of your UI, you might not have a design problem on your hands. You might have a larger structural issue to solve. Stepping back and using wireframes to solve the issue is the perfect opportunity to examine why your UI no longer serves user needs.

Instead of pushing pixels around, take the time to reimagine your user flow. While this might sound overwhelming at first, UX design wireframes can help you tackle user flow issues in smaller, more refined ways, too. What if a specific user interaction happens at the level of navigation, instead of with a button? Do you need a full-screen module, or a directed onboarding experience?

Structural challenges can also arise over time because the scale of your product has changed since launch. For example, perhaps you launched a professional development product for teachers with 10 lessons or modules. A year later, you have 50 or 60 lessons to contend with. Now, you need UX features like pagination, search, and filtering.

If you try to address this need in your current design files, you might make an incremental improvement. But if you back all the way up to wires, you’ll likely identify a better UX pattern for your new needs—and choose a solution that can accommodate future growth. 

No matter what kind of design challenge you’re solving for, wireframes help both designers and stakeholders identify and align on priorities. Rather than focusing intently on design specifics, you can get to the root of the problem and find the best possible solution for your brand—and for your users.

Are you about to kick off a new phase of design work for your edTech product? Contact us below to find out how we can help!

Using UX Design Prototyping at Every Stage of Your edTech Product

Sean Oakes bio picture Sean Oakes

The design prototyping stage for a learning tool is exciting. You’ve designed enough of the product that you can envision how students will move through an intuitive user flow to learn new concepts, or how teachers will quickly and easily group their students in just a few clicks.

But how do you get from wireframes to a high-fidelity prototype that wows your stakeholders? And how do you make sure that new design ideas will move your products closer to the classroom without wasting time and money?

With UX design prototyping, you’ll develop a series of artifacts to help you at every stage of the design process. From directing stakeholder feedback to guiding user testing, lightweight prototypes improve usability, build consensus, and minimize business risks. 

Most importantly, building prototypes ensures that you’re delivering on the big learning goals of your product. After all, nothing should get in the way of a student’s ability to learn—especially not bad UX.

Below, you’ll find out more about what a UX prototype looks like, why edTech prototypes are different from prototypes for consumer products, and what kind of prototype to use in design meetings or user interviews.

Let’s dive in!

What’s a UX Prototype?

Prototypes can be anything from a hand-drawn sketch of a product’s interface to an interactive user flow. No matter how detailed your prototype is, it should:

  • describe the functionality of the product
  • demonstrate the relationship between content and design
  • and provide a sense of what your user experience will be like.

Typically, UX designers make their prototypes interactive by using tools like Figma, Marvel, InVision, or Axure to simulate the way a user might navigate through a product. For every click or choice you make within your prototype, the results simulate how software will react when the product is fully built.

Because edTech products help students learn, it’s important for your user flows to be just right. Even rapidly built prototypes can help you test your own ideas, build stakeholder consensus, or generate user feedback during user testing, all crucial steps in designing an effective learning tool.

What Makes an edTech Prototype Different?

It’s particularly challenging to design effective edTech prototypes. In addition to ensuring that your users can complete tasks, you must also build prototypes robust enough to capture specific feedback from learners. Do they understand the concept on the screen? Are they able to provide accurate responses?

This goes to the heart of content design, too. After all, only by providing teachers or students with simulated content can they judge your product’s effectiveness. For example, if you’re designing a grouping tool for educators, they’ll need content that accurately and logically reflects student performance in order to complete a grouping task.

When it comes down to it, you can’t ask users to imagine too much. They’re not product designers! You may even need to push your content or editorial team to provide close-to-final copy in order to run your user testing sessions effectively. With close-to-real data, teachers will better understand the value of your tool—whether that’s a specific kind of report or a tool for assessing students.

How Rapid Prototypes Build Stakeholder Consensus

Rapidly built prototypes are lightweight representations of your product’s overall structure. They’re easy to build and won’t require a big investment in your time or resources. Crucially, they give your team a sense of how everything fits together and  help you switch into a user-centric mindset. 

This nuanced understanding of your product is especially important for building stakeholder consensus. After all, your stakeholders aren’t just thinking about how to align with the product team on business needs. They must also consider whether your designs deliver on editorial, content, and engineering needs. 

So forget meandering brainstorming sessions! A rapidly built prototype is the perfect tool for gathering stakeholder input, testing new iterations of your design, and watching your UX strategy take shape in the real world.

A few questions to ask during these conversations include:

  • Is the general navigation of the product effective? Can it be simplified? Does product navigation support the overall structure of your product?
  • What’s missing from the current design?
  • Does it make sense for content to live in that section?
  • Can your development and engineering team build this design within your timeframe?

It might be difficult to imagine your product without fully working features, but it’s ultimately more efficient to design innovative products one iteration at a time. By focusing your stakeholder conversations around a rapid prototype, your team will arrive at important product decisions more efficiently. Now that your stakeholders are aligned, your team is free to get creative as you build the next iteration of your learning tool.

When to Use UX Design Prototyping for Early User Feedback

User feedback is much more valuable when users have something to react to. Rather than getting broad feedback during a user interview or helping users generate a “user wish list,” a lightweight prototype directs feedback to specific areas, needs, or product design ideas.

For example, when we tested the Next Step Guided Reading Assessment (NSGRA) tool for Scholastic, we wanted to review report outputs with our users. The finished product is designed to help teachers input assessment data and create student groups, and we brought a black and white prototype of the product to a group of teachers to review.

During the user interviews, we wanted to understand whether teachers found the reports valuable for their classrooms. What other reports were they interested in seeing? How would they use the tool? Could they input data from an assessment to generate a report?

In order to make our feedback session valuable, we needed to generate content for the reports. Without simulating real data or including some interactivity in our prototype, we wouldn’t have received useful feedback from our users. In fact, we learned that some of our initial reporting formats weren’t valuable to teachers at all!

Thanks to this feedback, we learned quickly about user needs and were able to revise our designs. Three months later, we tested the same users with a full wireframe and user interface. We re-organized the data for classrooms, changed the placements of buttons, and added additional details. In this case, a more detailed prototype generated more focused feedback about the reports and the organization of the tool. Our users loved the new approach!

As our experience testing the NSGRA demonstrates, it’s important to be thoughtful about what kind of prototype you can reasonably put in front of users. Detailed questions about feasibility might require a more polished prototype—including realistic content. Lower-fidelity prototypes, on the other hand, may be better suited for early internal feedback or tackling big structural questions. You may even benefit from putting both kinds of prototypes in front of the same group of users at different stages of design.

Shine a Spotlight on Design with Your “Hollywood” Prototype

Unlike rapid prototypes, a “Hollywood” prototype looks like your final product. It’s gussied up with brand colors and a high-fidelity user interface that’s perfect for fine-tuning your final designs—even though it doesn’t have a real back end. 

At Backpack, we typically use these prototypes in four different ways:

  1. In user testing with young learners. Thanks to hi-fi designs, it’s very easy for young users to communicate what they think about colors, characters, interactions, and more.
  2. In user testing with teachers. With critical content like live data, teachers can experiment with filters to see how their choices affect reporting outcomes.
  3. To build an MVP or pilot product. With enough front-end code, your Hollywood prototype becomes an essential stepping stone for the engineering team.
  4. To prep the marketing team for launch. Hollywood prototypes are great for helping marketers understand the value prop of your product in a more tangible way. They can use the prototype to develop marketing videos, a full marketing site, or other launch materials.

Whether you use your Hollywood prototype for additional user testing or to collaborate with other teams, this high-fidelity tool is a signal that you’re getting closer than ever to building and launching your learning tool. 

Now What? Advice for After the Prototyping Stage

Because you’ve already gathered internal and stakeholder feedback in earlier prototype stages, you’ve minimized business risks and made more informed design decisions. If you’re still iterating your design, all your well-built prototypes mean that you won’t have to start over from scratch.

Instead, you can work on what you’ve already built to make it stronger.

If you’re still conducting user interviews or user testing, it’s important to present your findings and analysis to your wider stakeholder group for alignment along the way. In order for decision making to be most effective, the entire team must keep your product’s learning goals front and center. Is the product going to be integrated into classrooms? Is it easy enough for young learners to use on their own? Your user’s learning priorities will be a north star as you iterate based on prototype feedback.

Meanwhile, your development team might be building the product to scale as your marketing team tracks the success of their pilot narratives. And your editorial team will be busy ensuring that the content structure fits seamlessly into your designs. While you’re preparing for your learning tool to hit digital shelves, use the prototypes you designed for a team post-mortem: 

  • Did you make the prototypes interactive at the right moment? 
  • Should you invest in interactivity earlier in the process? 
  • Did you have to backtrack too often and waste time or money? 

After all, the more you learn from these inflection moments, the better prepared you’ll be for your next project.

Hopefully, designing both lightweight and high-fidelity prototypes helped speed the entire product development process. More than any other artifact, UX prototypes help designers generate user feedback, align stakeholders, and stave off business risks. Once it’s time for your edTech tool to launch, your team will be more than ready to start the process all over again with a brand new product.

Are you planning to test your next edTech product with students or teachers? Find out how we can help you get the feedback you need with a UX design prototype. Contact us below!

Let’s build the future of digital products together.