3 Effective Ways edTech Products Can Support Professional Development

Sean Oakes bio picture Sean Oakes

So many digital professional development offerings are very linear. Teachers take courses, watch video content, and test for understanding. This linear approach leaves something to be desired, especially in edTech! 

Take advantage of all the things you can do in products to make them more engaging and personal. Whether you’re supporting teachers as they perfect their classroom management skills or helping them to use your product with more fidelity, here are tactical ways you can integrate professional learning into any edTech tool.

1. Train teachers to be more effective in the classroom.

Entire edTech products can be devoted to professional development that helps teachers become more effective across the board.

From better results in the classroom to creating more memorable learning experiences, pedagogies in a holistic professional development tool might include:

Unlike in-person workshops, edTech products can deliver these trainings in scalable, flexible ways that work for teachers and their busy schedules. 

As learning engineers, a specialized UX team can also translate the power of these techniques using a variety of media to explain concepts. Interactive infographics, videos of teachers modeling best practices in classrooms, and gamified experiences all help build user engagement and encourage teachers to stick with a training course or program.

Try incorporating these support systems in your edTech product:

  • Create a system that tracks accountability over time
    Help teachers track their own progress against classroom outcomes by showing their progress over time.

  • Develop qualitative tracking systems by using self-reflection
    Prompt teachers to be reflective in light-weight, convenient ways. For example, your product might help users learn to integrate formative assessments into their classroom. By answering questions like, “How did the lesson go today?” or “If you had to attribute the success of today to a specific resource, what would you choose?” your users can help you build helpful qualitative data sets.

  • Allow users to choose their preferred learning modes
    When teachers are able to customize your software settings in highly contextualized ways, your tool becomes more responsive and more valuable over time.

  • Provide non-linear experiences that allow for learner agency
    When teachers have opportunities to choose the areas they want to focus on, they have more agency over their professional development and skill-building. Whether you design a customized dashboard of skills or prompt them to choose a new area of learning content, taxonomizing your content allows for more choice—and more flexibility for content engineers.

  • Identify user trends over time
    Teachers ultimately use professional learning software to address specific needs. When they can look at a journal, report, or dashboard that captures needs or trends over time, they develop a more holistic picture of their own teaching practice.

2. Train teachers in best pedagogical practices for specific content areas.

If you design edTech products specifically to help students learn new concepts, you can always build a more robust teacher-facing side of your learning tool. 

Professional development that supports educators as they dive into the specifics of teaching a new concept helps them develop instructive mastery for a specific subject area. This benefits your users—both students and teachers—and will make your tool even more valuable to administrative buyers.

Here are some practical effective ways to support teachers throughout your learning tool:

  • Complete a real task during onboarding
    Asking teachers to complete a real task during the onboarding process allows them to make choices right away. They might even potentially make a mistake, which means you have the opportunity to create and introduce a powerful feedback system.
  • Offer just-in-time help
    Go beyond onboarding to offer in-line tips and tricks or other feedback items associated with reporting. By providing next steps, you’ll train teachers to use the software more effectively. Potential next steps could be anything from suggesting the next lesson to prompting teachers to offer resources to struggling students. 
  • Help them to understand the complexity of your tool
    As much as you want to design simple turn-key software, the truth is that edTech products are often based on robust content sets and complex learning experiences. Even tech-savvy teachers experience barriers to complexity, whether they don’t have time to learn new features or think a specific tool isn’t really “for them.” Prompt them to use new features and tie features directly to outcomes or benefits.
  • Demonstrate the value of engagement
    Persuade users to engage by telling a compelling data story or creating a mini marketing moment. For example, you might suggest, “We’ve found that other teachers improved reading comprehension by 25% once they introduced this guide to their students. Do you want to try and use it?” Just be sure you have a solid data plan in place with your engineering team!
  • Help them integrate supplemental tools into existing curricula
    Typically, teachers aren’t the buyers for supplemental learning tools. That means there’s extra pressure on you to help them understand how the tool integrates into an existing curriculum or their existing practices. Demonstrate how they can save time or build efficacy without disrupting their usual teaching flow.

3. Train teachers to use your products with greater fidelity.

When teachers use your learning tool the way it was designed to be used, everyone sees better results. Teachers see better learning outcomes in the classroom, students retain new concepts more easily, and you’ll see better product engagement across the board.

By extending the concept of professional learning to include teacher training to use specific products, you’ll design stronger features. You’ll also help your users unlock the full potential of your edTech product.

Here are the features where professional development packs the biggest punch:

  • Onboarding
    Train users on how your product works, including how to complete tasks that are integral to product success. You can do this by offering just-in-time help or tool tips for additional context. In addition to helping teachers understand the full work-flow of a feature, it’s also important to demonstrate how your learning tool integrates with other products or supports curriculum-based tools. Integrations are valuable to busy teachers and cash-strapped administrations, and they make your overall product a more powerful solution.
  • Reporting
    Help teachers go beyond generating reports on high-level classroom trends. Reports should be the jumping-off point for further action. For example, you might also provide clarifying details about student trends or prompt your users to take specific next steps most relevant to the students in their class.
  • Virtual training sessions
    Build community around your product through webinars or other virtual training sessions that help teachers connect with one another and with your brand. If training is too much of an upfront cost, provide downloadable resources that support teachers learning to use your tool.
  • Video demonstrations
    Modeling product usage is one of the most effective ways to ensure that teachers are using your learning tool correctly. Show them how the product gets used in the classroom and provide step-by-step instruction.

  • Toast messages
    This is a light-weight way to provide continuous training, even for veteran users. Messages give users ideas for the best ways to use the product or encourage them to try new features.

As teachers use your product over time, you can deepen their engagement with your product. If you’ve done a good job making it relevant and useful, they’ll understand how valuable your tool is to their classroom practice.

As you develop professional development features for your edTech product, find opportunities to make it more useful and relevant at every turn. Respond to teacher feedback, test your product in real classrooms, and survey the competitive landscape to gain more insights about how teachers can use your tool more effectively in the real world.

Teachers will see immediate value in this work. After all, they know when learning tools are designed with them in mind. And because teachers value professional learning, they’ll value learning tools that support their career goals and help them improve classroom outcomes. Why not make sure the product they value is yours?

Are you planning to integrate professional development features into your edTech product? Contact us below to find out how we can help!

Beyond Reports: Better Ways to Use Data in edTech Products

Sean Oakes bio picture Sean Oakes

Because of pandemic learning outcomes, now is a crucial time to use data in your edTech products to reflect where students are really at. According to reporting in The New York Times and elsewhere, students are still experiencing major challenges with reading, writing, and social-emotional skills after spending two years out of the physical classroom.

This new reality requires edTech product designers to tell a better data story within their learning tools. A strong data strategy helps you design a better learning experience for both teachers and students. It will also help you to make more effective internal decisions throughout the design process.

Because when it comes down to it, collecting data in edTech products is about more than generating a report from your data dashboard. Data creates student motivation and engagement, supports teachers who wish to use learning tools more effectively, and influences the design decisions that you make with your stakeholders.

Below, we outline everything you need to know about better ways to use data in student- and teacher-facing edTech products. We’ll also give you a six-step plan for using data to drive edTech design.

Let’s get into it!

Using Data in Student-Facing edTech Products

There’s a direct link between how you use data in edTech products and how engaging your product is for learners. 

By using product data to create a more complete student profile, you can encourage learners to think beyond test scores and grades. With the right content, users can also become self-motivated, directed learners who understand their own role in the educational process.

For example, a product with a mini assessment feature might tell a student user how many other students have taken the same quiz on soft skills, cognitive abilities, and secondary skills. They might even see a leaderboard with a ranking, or be encouraged to improve their scores through additional coursework and digital credentialing.

Although performance data can drive competition, it can also motivate learners without adding stress. Perhaps your data strategy goal is to help promote helpful behaviors or build new habits in learners. If that’s the case, encourage learners to set goals and track performance or identify which behaviors they’d like to improve.

When you design data in edTech with specific behaviors in mind, it becomes a way to build student engagement throughout the entire experience. You can even eliminate external pressures of competition, while inviting learners to take a more active role in their educational goals and progress. 

Using Data in Teacher-Facing edTech Products

edTech products are data-run machines. Data is at the heart of what products do, which means educators often have access to incredible, detailed reporting that supports their jobs. 

But reporting isn’t all that teachers are interested in. Student and teacher engagement data can tell a much richer story. It can also provide educators with more opportunities to intervene with struggling students or challenge learners who need new heights to climb.

Software companies in the edTech space have already made great strides with predictive data. For example, Blackboard Predict uses analytics of student behavior to identify at-risk students. The program then prompts teachers to intervene and provide additional support.

In addition to predictive features, prompts that showcase comparison data or break down time investments are especially useful for educator personas. If you’re designing a professional development tool, for example, you might share that other teachers using the platform have adopted a specific assessment technique to become more effective in the classroom. Prompts about minimal usage per week to improve outcomes or satisfaction would also work well.

You already use many data points to build engagement with learners. Improve teacher engagement by weaving data strategically into your onboarding or training features. You’ll not only tell a better story using the data you have, you’ll make each of your features more useful. This ensures that educators are using your edTech tools effectively and making a real difference in their classrooms.

6 Ways to Use Data to Improve Your edTech Product

In addition to integrating data into teacher- and student-facing products, you can use data in edTech products to drive product strategy and design thinking. 

Here are 6 ways you can use data to improve your edTech product from the very beginning stages of design:

1. Illustrate industry trends.

We’re not necessarily recommending that you be “on trend.” But trends often point to what users need. What are students struggling with right now? Where are teachers asking for more support?

Pain points are very directional for product design. Use this data to build alignment with internal stakeholders and prioritize what you should design first.

2. Decide on the role data will play in product design.

When you’re still conceiving the project, identify how data will support your users throughout the experience. For example, you might align stakeholders on the following questions:

  • How can you use data to motivate behaviors, especially around using products with fidelity or helping users develop new habits?
  • Where will data be most helpful throughout the learning or teaching process?
  • What user behaviors indicate struggle or challenge? Which indicate success?

3. Leverage the creativity of your engineering team.

When your engineers understand your data strategy they can help you connect the dots in your product content and design.For example, you may wish to know whether your product can interact with a national dataset that shows users a national average—not just averages in their own group, classroom, or school.

You may also want to help engineers anticipate future designs and data strategy, like showcasing user completion data in an R2 design—something that can’t be demonstrated at launch.

Engineers are a great creative resource. Don’t forget to use them!

4. Collect soft data from users to design adaptive content.

Qualitative edTech research like interviews and surveys give users more opportunities to provide feedback on your designs.

Soft data also paves the pathway for designing more adaptive content, further supporting the needs of content engineers and product designers. Consider strategies like:

  • Asking students and teachers to rate their experiences or answer a 1-minute question about UX.
  • Reflecting soft data back to users to give them more agency about what they’re learning. For example, a prompt in a math product might suggest that the user seems to dislike doing geometry problems and could try a different type of problem solving. 
  • Building engagement by delivering formats that users really love.
  • Detecting skills users don’t have or which learning styles they love the most.
  • Collecting data on users’ biggest challenges, like staying on task. How learners self-identify challenges or learning preferences is interesting alternative data for teachers to have.

5. Validate your UX and design decisions along the way.

In addition to soft data, don’t forget to crunch some numbers. Quantitative data helps you tell the story of the product in ways that will enhance your user’s experience. In addition to reporting, you can:

  • Provide friendly ways for educators to drill down on report findings.
  • Create better user behaviors to motivate and engage.
  • Use engagement data post-launch to continue iterating on feature design.

6. Reflect on your design process.

You can even build a data story around your own product team to improve your design process as you iterate. Use project management tools to identify which features took the longest to design and build.

You might also wish to review which designs offered your team the least effort for the greatest reward. Where are your wins? How can that support the next phase of design?

Not everyone in edTech is excited about data. Chances are, teachers are uncomfortable generating and using reports, and students are zipping through learning content to check a to-do off their list.

It’s our job as edTech designers to package data in an accessible way. We can even turn it into an elegant, simple, easy-to-use asset that doesn’t seem like data on the surface. By integrating qualitative and quantitative data more fully into your user experiences, you’ll improve engagement across the board.

Right now is also the perfect time to re-think your approach to data in edTech products. As students and teachers struggle to bounce back from pandemic learning loss, edTech product owners can tell stronger data stories, design more adaptive content, and pave the way for better classroom outcomes. 

Are you re-thinking the relationship between data and edTech product design? Contact us below to find out how we can help!

Designing Interactive Educational Technology for Better Learning Outcomes

Sean Oakes bio picture Sean Oakes

One of the most important principles of learning science is to move away from more “traditional” modes of instruction, like lecturing or explaining concepts, and toward a more interactive experience.

After all, when learners have access to more interactive educational technology, they’re able to retain and apply new concepts more easily.

It’s important for us to understand this as edTech designers, too.

We already know there’s a direct relationship between user interaction and product engagement. When learners participate within a product, your engagement automatically increases.

But what we may not always consider is how to optimize for user engagement—without disregarding what we know about effective UX design for education.

In edTech, the answer almost always comes back to—you guessed it—learning science!

4 Learning Science Principles That Support Interactive Educational Technology

Thankfully, there are easy ways to apply learning science techniques directly to common edTech features.

The teachers who use your tools will see better learner outcomes—and you’ll see more student engagement than ever. 

Whether you build learning concepts into your onboarding feature or design a sandbox learning tool, try one of these four learning science techniques today for better learning and product outcomes. 

1. Explanation and Contextualization

What is it?

When educators use “explanation and contextualization” to teach students new concepts, they provide students with familiar, relatable scenarios to make it easier to understand or apply something new.

After all, it’s much easier to get learners to stretch and grow if there’s a healthy tension between what they already know and what they’re still learning. Students will also be more likely to draw on familiar concepts to make new connections or applications.

This happens all the time in schools. Just think of how common word problems are in math instruction, or how students are asked to draw from real-world experiences to make arguments in writing instruction!

What does explanation and contextualization look like in edTech?

edTech designers can apply this concept to interactive educational technology in a number of ways, from learning games to high-concept narratives.

You can leverage animation, video, and other kinds of content to help students draw from real-world or fictional scenarios to better understand new concepts. Building interactive simulations also allows product teams to teach concepts through memorable game situations.

For example, many classrooms now use Minecraft to help students learn programming and other STEM skills. The colorful, imaginative world is fun and engaging. Students learn about everything from the Civil Rights Movement to climate change while practicing real-world problem solving.

At Backpack Interactive, we used this technique in our “Passport to Mars” project for LEGO and Scholastic. Students are introduced to an imaginative fictional scenario–  leading a team of astronauts and scientists on a mission to Mars. This concept worked not just because it was fun, but because we relied on students’ existing understanding of space travel stories to create a context for learning about real-world science and STEM careers.

As you apply “explanation and contextualization” to your technological solution, don’t be afraid to leverage genre tropes to give students easy inroads to learning content. You can even help students go beyond solving problems that demonstrate understanding and use contextualization as a stepping stone for more abstract or challenging concepts, too.

2. “Before & After” Reflection

What is it?

Using the reflective technique of “elaboration,” learners make connections between new information and prior knowledge. 

When a learner connects a new idea in their working memory to their long-term memory, they retrieve the information they need using well-worn neural pathways. As with contextualization, this technique helps learners understand new concepts, remember new information, and apply or extend concepts later on. 

Your teacher persona will be very familiar with this technique, and there are numerous reflective prompts teachers already use in their classrooms. These include: 

  • 3-2-1 prompts, in which students share three things they learned, two interesting facts, and one thing they still have a question about.
  • Drawing pictures of new concepts.
  • “I learned, I noticed, I wonder, I think” prompts that help students articulate their understanding and continue to generate their own questions. 

By providing students a framework for curiosity, teachers use reflection as a way to both help students retain information and to encourage agency over their own learning.

How does reflection work in interactive edTech products?

Product and curriculum designers can work together to provide teachers with a set of digital tools for helping students reflect, including templates and lesson plans that outline these techniques and provide better results in the classroom. 

From the student-facing side of your product, you might consider reflective prompts or multi-modal responses that reinforce learning. Even quick-response emoji reactions can help students break down bigger, more complex concepts and digest them more easily. 

In addition to providing users with more opportunities to react to content, you can also offer ways for learners to quickly access past lessons or information. Encouraging reflection on past work will help learners scaffold up to new concepts, and this can be accomplished within your product’s UI.

Professional learning environments can also encourage before and after reflection as a mode of problem solving. For example, in the Arts Hub we recently designed for Boys & Girls Club of America instructors, we made it easy for arts educators to discuss lessons and support others who have similar classroom challenges. By helping to solve others’ problems, educators learn more about their own challenges and even receive feedback on their lesson plans along the way.

3. Learn by Doing 

What is it?

When learners or facilitators train in new concepts in real-time, low-stakes environments, they’re “learning by doing.” Creating a low-stakes environment for this kind of learning is key. If learners are not penalized in terms of their grades or their classroom outcomes, there is more incentive to try and potentially fail at something new.

Learners in this scenario might watch and model new behaviors or strategies, verbalizing their answers or the process by which they arrived at an answer. Teachers use this strategy in ELA classrooms all the time, and it is slowly being adopted in STEM classrooms, too. 

After all, educators don’t get the same level of information just from looking at written work or math proofs. Verbal explanations are a great shortcut to understanding both student misconceptions and their available problem-solving strategies, so educators can course correct as needed.

All forms of feedback are valuable in “learn by doing” pedagogy. Students who arrive at the wrong answer will benefit from correction or intervention, while their instructors gain more insights by hearing how their student thinks. 

Even if students produce the correct answer, instructor feedback can extend the principles of the lesson or help these students better understand what makes their answer a good one. Once teachers have insights into student reasoning, it’s much easier to identify the building blocks that will unlock more complex concepts.

How do “learn by doing” strategies work in interactive edTech products?

From simulation exercises to verbal assessment, you can support participatory knowledge building in both student- and teacher-facing products in a range of ways. 

For example, when Backpack Interactive designed Heinemann’s Listening to Learn, we helped transform professional learning video content for math instructors into a participatory teaching lab. 

Educators watch as an expert interviews a student about their numerical reasoning skills. They are then asked to choose which problem-solving strategies the student demonstrates. 

Users are given not just the correct answer, but the best one, including explanations of which strategies the expert would use and why. Because educators are essentially practicing verbal assessment skills in real time, it’s more memorable—and it makes a real student assessment less intimidating.

Better feedback keeps students motivated and engaged in their learning content, too. As students progress, feedback encourages them to continue to apply new concepts in different learning experiences.

In edTech, we can even scale just-in-time feedback with support from artificial intelligence. For example, when students perform practical skills or produce knowledge in real time, AI is capable of providing qualitative feedback on their efforts. With great content design, students understand that there is more to a “right” or “wrong” answer than the answer itself. 

4. Learning through Play

What is it?

Learning through play involves creating a low-stakes, alternate world and using a metaphor for real information or educational concepts. If students are learning about space exploration by designing their own mission for example, you’ll engage their imagination, encourage openness, and eliminate fears of failure.

What does “learning through play” look like in interactive edTech products?

A digital medium is a great place to create an imaginary world and introduce low-stakes learning or sandbox games. Animation, video, sound, character, and multiple storylines each break up imaginary worlds or stories into economical pieces for a cohesive learning experience. 

Because of the pervasiveness of video games, students are already comfortable with being introduced to a whole new set of rules. They are skilled at learning by discovery, rather than by meticulously reading a long list of instructions. edTech product designers can take advantage of these baseline user skills and help students discover rules in simple and intuitive ways. 

One of the best ways to facilitate learning through play in edTech is to incorporate learning content, new challenges, and assessment into overall gameplay, rather than separating them into an imaginative experience and a multiple choice assessment. 

The more you integrate assessment directly into your student experience, the more powerful the entire experience will be. You’ll also provide opportunities for educators to learn more about students than they would through traditional programs or assessments, including their problem-solving strategies or creative choices.

Each of these learning science techniques support the way students learn, while increasing the amount of interaction and engagement in your edTech product. Not only will the content in your learning tool be more memorable, it will also address real teacher needs around process skills, assessment, and just-in-time feedback.

Whether you’re designing a low-stakes environment for students to practice new concepts or a professional learning tool for educators, these fundamental principles will make your features more effective—and more fun!

Are you designing a new learning tool for the fall? Contact us below to find out how we can help!

8 Tips for Planning Your edTech Tool Like a Pro

Milagros Montalvo bio picture Milagros Montalvo

Whether you’re leading your company’s entire product division or managing a specific product, you know how challenging designing an edTech product from the ground up can be. 

Once you come up with an A+ product idea, you’ll need to align all your stakeholders, develop and test features, ace your marketing plan—and everything in between.

In this article, you’ll learn how to plan your edTech tool like a pro by following the lead of our incredible project management team. 

Find out how to pick the right team members, tie your product development cycle to the school year, and more with these expert tips for product planning. 

Let’s dive in!

1. Assign Your Team

To design a great learning tool, you’ll need a strong, cross-functional team. Together, this team will take your learning tool from initial concept to wildly successful product.

Make sure they all have the right skill sets, so you can build the edTech product that will serve your users best. You’ll need the following internal and external team members to get your product off the ground:

  • Product owner: The person in this must-have role has a holistic understanding of your product and business down cold. They maintain the fidelity of your product vision, and, in some cases, the spirit of the pedagogy.

    A strong strategic thinker and decision maker, your product owner also understands how all the individuals on your team work together, and they’ll communicate those connections to external teams along the way. They should have the final say on all decisions. 

    Skills: Basic understanding of UX/UI principles, as well as back- and front-end technical needs. Understands business needs and how your product fits into the organization, including how it will be marketed and sold. 

    This person is also an incredible communicator. They’re great at looping in the right internal stakeholders at the right time, leading the charge on actionable feedback, and consolidating feedback and approvals, so your external teams can get back to building. 

    Challenges: It’s not always easy to find the right person for this job! Many VPs of Product already have too much on their plate to completely own the development of a new learning tool. Because of this, your product owner might need additional support from your organization or from other team members. Just don’t try to launch a new product without finding a great person to own the process from start to finish. 

  • User Experience (UX) and User Interface (UI) designer: A user experience design team will be responsible for creating the overall experience of your product, including the product’s structure, organization, and feature interactions. They bring strategic value to your discovery and design process, conducting competitive audits, user research, and user testing along the way. When user research is part of the overall experience design, you get better, more strategic results.

    With strong backgrounds in visual design, the user interface designers produce the look and feel of your product. Ideally, these teams work very closely together or have overlapping skill sets. For example, user interface designers will work from the wireframes and prototypes developed by your user experience team, incorporating brand elements like color, animation, photography, and typeface to bring your product to life. 

    Together, your UX and UI designers collaborate and think holistically about the end user experience of your edTech product.

  • Front- and back-end developers: edTech tools are highly visual, complex products that require separate developer skill sets. Front-end developers focus on coding the visual elements of your product, while back-end developers support technical requirements and  functionality, as well as database development and shared services. 

    Challenges: Quite often, the dev team is brought into design and discovery discussions too late to provide meaningful feedback. In order not to waste time or resources, invite your dev team to the table early so they can be part of the creative process and identify technology solutions to support improved UX. 

    Make them aware of early strategic decisions, including the requirements for your minimum viable product (MVP). This way, your developers will fully understand what they’re building, including how design decisions impact their work. Give this team multiple opportunities to voice their concerns while final requirements are being written and approved by your business. 

    Ideally developers will have multiple touchpoints with your design teams, in order to review and annotate wireframes. At the very least, they should be asked for feedback before final designs are approved.

  • Additional stakeholders: It’s crucial to get the right people in the room at the right time. Don’t forget to invite additional stakeholders along the way, including sales, marketing, content engineers, or other leaders. New to aligning stakeholders on product goals? Check out our guide to working with stakeholders throughout the discovery process. 

 2. Define Your Minimum Viable Product

In agile workflow models, you road map every point along the way in order to identify the minimum viable product (MVP) you can put in front of a user for a positive experience. Ideally, the MVP is a compromise between the business needs and your user needs.

What are the minimum number of main features or screens that will support a teacher, student, or admin user throughout their experience? Perhaps the student-facing side of your MVP is on track. But will a teacher persona find your product valuable without reporting features? (Not likely!)

With your internal stakeholders, the product owner will prioritize these features and communicate these needs with external teams before a timeline is developed.

In an ideal world, the minimum number of features is the first thing you’ll consider, aligning with available personnel and timeline before you begin.

Of course, variables like time and personnel will always affect how quickly you can move and what you can accomplish. Do you have 6 months to roll out a product, or two years? Who do you have on your team and what actions do they need to complete to cross the finish line?

While the term MVP is often used interchangeably with a phase 1 roll-out or pilot designs, we encourage you to really consider what it means to have a minimum viable product. Resist the temptation to change the parameters of your MVP to meet a pressing issue or need in the short term. Keep your eye on the integrity of your designs.

 

3. Conduct User Research & Testing

Take it from the UX experts: most product teams haven’t conducted enough user research before they begin designing edTech tools. Having a thorough understanding of your personas and testing regularly with users is the best way to make sure your product will:

  • Meet the expectations of your users
  • Create long-term solutions
  • And address persona pain points.

A great project manager can help you create a scalable way to research and user test during discovery, as well as while you’re building the project. A strong UX firm that specializes in edTech can also facilitate access to teachers, students, and administrators, so you can get the right kind of feedback for your learning tool at the right time.

4.  Identify Your Deliverables

Project deliverables should be well-defined, with clear ownership and feedback processes.

How much time will teams take to review and provide feedback? What’s a reasonable turn-around time between iterations? The more you clarify processes in the early stages of product planning, the easier it will be to deliver assets on time.

Here are the five most common edTech product deliverables you can expect your teams to work on throughout discovery and development:

  • Initial research. What pain points or problems are you trying to solve with your learning tool? How will your edTech product be used in classroom or administrative settings?
  • Competitive audit. Knowing what other edTech brands are doing right and wrong will help your team determine how your product can replicate successes or fill a gap.
  • Personas & user journeys. Research-backed user profiles and narratives designed to help you with decision making. These assets will address questions like: What do you know about your users? What does their day-to-day look like right now? How will that change once your learning tool is in their hands? Depending on the type of tool you’re designing, you’ll want to account for personas as varied as teachers, students, administrators, and parents.
  • UX Wireframes. Gray scale, structural outlines of our learning tool, including sequencing and interactions. Once you approve wireframes, you’re committing to the overall structure and navigation of your learning tool.
  • Designs. Designs encompass visual direction, including the product look and feel, which always reflects your brand. This look and feel is also applied to wireframes as a first step to developing your full user interface.

5. Develop Your Timeline

Plan, plan, plan—and plan some more. Whether you’re using an agile or waterfall workflow, you’ll need a strong timeline with well-defined deliverables and flexible milestones. These milestones should include launch dates and adequately timed feedback sessions, as well as meetings to confirm product requirements. 

In order for timelines to work well, make sure your product owner can communicate what consolidated feedback looks like internally and externally to your project management team. How long do your internal teams need to review design decisions? How can you collect the most actionable feedback or clarify internal decisions for your external teams?

The more you work with project managers to clarify these details early in the planning process, the easier it will be for your external teams to receive  stakeholder sign-off and keep meeting deadlines

6. Align Your Timeline to the School Year

Speaking of timing—edTech companies should align their product development timelines with the school calendar. 

Take advantage of administrative buying cycles by launching your products in spring, when administrators are beginning to make decisions about products and allocating their budgets. This means you’ll need to start planning and designing a complex product at least 8-12 months—or more!—before the school year begins, kicking off in the prior fall or winter.

Your sales team will want in on this timeline, too. They’ll begin selling the product to administrative buyers in the spring or summer before your learning tool launches. Planning to have the major features of your product completed by this point will help this team develop marketing materials.

Want to test a pilot of your product with users before you officially launch? Plan to conduct a pilot program, as well as additional user testing, in the summer leading up to your launch date.

7. Clear the Communication Channels

Every major project needs a well-organized and accessible hub for sharing assets, in addition to a tried and true communication system. By making all documents easy to find, you’ll cut down on project management hours and speed up your work. Similarly, transparent communication channels help everyone stay on the same page. 

Here are common tools we recommend for project management and communication:

  • Jira. A bug tracking and project management tool designed specifically for agile workflows.
  • Google Spreadsheets. Track timelines, product requirements, resources, and ongoing questions or needs.
  • Slack. Communicate asynchronously and in real time with your entire team.

At the beginning of your project, choose the tools and processes that will best support your needs, whether that’s weekly or daily touch-base calls, design reviews, or stand-ups. All communication should be documented and easily accessible across your teams. 

8. Have Fun!

edTech is a special industry. Everyone is focused on supporting the needs of teachers and students by making products that really work in the classroom. This is fun work! By striving for flexibility and building camaraderie, you can keep your project moving forward while leaving room for ease and delight.

Well-planned edTech product design is worth the effort. Keep your stakeholders aligned, your external teams informed, and your creativity flowing with detailed timelines and regular communication.

 By the time you’re ready to launch your learning tool, you’ll have prevented headaches, heartaches, and hassle—and you’ll already see ROI from everything your teams have learned along the way.

Are you planning on launching a new edTech tool next year? Contact us below to find out how we can help!

Let’s build the future of digital products together.