5 edTech Innovation Examples with Long-lasting Impact

Sean Oakes bio picture Sean Oakes

Remote learning needs, pandemic learning loss, and changing personas have re-shaped the edTech industry over the past three years. With new insights from students and educators, product owners are now designing based on a more nuanced understanding of what our users need and want. 

The result? Rapid edTech innovation, from key software integrations for educators to better reporting data for the parents monitoring their child’s learning activities at home. Gone are the days of ignoring the parent persona or assuming that teacher expectations for edTech products are lower than their expectations for consumer design.

Here are five examples of edTech innovation that emerged because of insights from the pandemic—and how you can address them in your own product designs to make a long-lasting impact on your learning tools.

1. Emerging edTech personas

Remote learning caused a massive shift in the relationship students, teachers, and parents have with learning technology. These changes mean that edTech designers and product owners also need to approach learning technology differently.

We might once have assumed that teachers rely on paper and printable resources, even when using the occasional edTech product. Now, however, we now know they’re fully committed to digital learning tools.

From high-flex lessons to virtual curricula, teacher acceptance of edTech is widespread. A teacher’s user baseline (the baseline assumptions designers can make about teachers’ needs and pain points) has changed for good.

But teachers aren’t the only personas whose user baselines have shifted. Parent users are also becoming more sophisticated, curious, and confident when it comes to their learning tech choices.

Thanks to remote learning, parents have a brand new set of expectations about the products their children use for school. Some parents are even looking for supplemental technology to enhance what their children are doing at home.

Pre-pandemic, administrators largely held the role of edTech buyer. Now, however, they have shifted their focus to providing their students with basic hardware needs and internet access, so they can adequately promote remote learning.

While this has been a difficult time for everyone in the education ecosphere, it’s resulted in an exciting evolution of user relationships to technology.

By conducting edTech research to monitor these shifts, product designers can reflect new, more sophisticated needs in their learning tools, rather than trying to create products driven solely by content. 

After all, edTech innovation is driven by paying attention to our users. The learning tools that will stand out in future markets will be expertly designed solutions targeted to these microshifts in student, teacher, and administrator personas.

2. Cross-curricular collaboration & SEL features

Social distancing has only emphasized the need for social emotional learning (SEL) across the curriculum. Educators who already believed in group projects and peer-to-peer learning are looking for more effective ways to incorporate student collaboration into online coursework. Meanwhile, teachers who don’t normally incorporate SEL have likely been mandated to work it into their existing curriculum.

As edTech designers, we must now be more deliberate and intentional about including these elements in our products. With features like multi-modal responses, class voting, and threaded discussion boards, innovative edTech tools can help students build connections with one another and reflect on their interactions with peers. 

After all, when teachers have SEL-powered tools at their fingertips, they’re able to emphasize successful communication, collaboration, and reflection alongside student content mastery. And that’s a win-win for the entire class.

3. Virtual Reality and Asynchronous Help Content

Building interactivity into online lessons proved challenging for even the most superstar educators. Peer-to-peer and group learning features will help teachers increase student engagement. But virtual reality, just-in-time teacher help videos, and other edTech innovations will boost engagement even further.

Now is a great time for edTech brands to experiment with XR, even in products for very young students. Virtual reality lessons help teachers explain complex concepts from afar, whether students are learning how rocket engines work or interacting with models to explore math and physics concepts.

And while we believe in well-designed features that facilitate real-time learning, asynchronous videos and explainers have real value for student engagement, too. As students move through lessons or learning sequences at their own pace, pre-recorded content creates opportunities for them to receive just-in-time help from their teacher.

With more asynchronous sequencing and planning, distance learning becomes personalized or adaptable and therefore more engaging. If a concept doesn’t make sense, students can watch the explainer and try again; re-watching is a great way to expand or deepen knowledge, too.

4. Re-imagined Adaptive Content

Truly innovative educational technology facilitates adaptive learning in both teacher-facing and student-facing products.

Every teacher wants to have more one-on-one time with students. Learning tools can help teachers do this at scale. Learning tools can provide supplemental resources for areas of struggle or personalized check-ins based on individual progress. These features can help teachers streamline one-on-one attention and provide more adaptive pathways for their students.

While remote learning caused plenty of new challenges for students, it did give students new opportunities to experience self-paced learning. By its very nature, self-paced learning is adaptive. edTech can do even more to take lessons from remote learning and apply them to student-facing synchronous and asynchronous tools for better engagement.

5. “Meta” Teacher Onboarding

No, we’re not talking about Facebook’s rebranding efforts! But we do think better product support and “meta” onboarding experiences for teachers will make or break future remote learning tools.

During remote learning, teachers spent hours they didn’t have cobbling disparate digital tools, platforms, and resources together to support and deliver their curriculum. They continue to need more support integrating their software choices in order to get the most out of every tool.

Teachers love when new learning tools provide a step-by-step vision for integrating the product with the solutions they already use. These proactive features support teachers as they onboard their own students to a digital classroom, cutting down on the amount of time they need to spend in a “tech support” role. After all, we want teachers to spend more time doing what they do best—teaching our students!

edTech innovation based on user research conducted throughout the pandemic will continue to make long-lasting impacts on product design. Despite the many challenges of remote learning, there are more opportunities than ever to design exciting new tools and features that meet teachers, students and parents right where they are. 

Are you starting to design a new edTech product? Find out how Backpack Interactive can help! Reach out below.

How UX Design Wireframes Solve Creative Problems in edTech

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In UX design, wireframes are considered a product “blueprint.” Think about a traditional blueprint for a building. Outlined on that bright blue paper, you might see the footprint of a magnificent house. You’ll get a sense of how big each room is and where all the doors and windows are placed. But you won’t, for example, get a sense of what anything looks like inside the house.

Wireframes are no different. They give product designers a sense of structure, layout, and navigation. User interface (UI) and visual design are the next-to-final touches that provide wireframes with visual appeal. (To continue with our metaphor, they’re more like interior design!)

So don’t be surprised if the wireframes you receive are simple, black and white documents. We all want to get to the slick and fancy designs we’ve come to expect from marketing sites and final edTech products. But if you’re still in the wireframing stage of product design, you’re not there yet.

There are many benefits to working with wireframes before you get to the “interior design” phase of product design, too. They’re often quicker to make than a high-fidelity UI, and they allow designers to describe the overall structure of a product before getting into the time-consuming, “pixel-pushing” polishes of a final deliverable. 

As a stripped-back depiction of structure and interaction, wireframes also help your stakeholders focus in a deep way on functionality and site or product architecture. In fact, you can use UX design wireframes to solve many creative problems in edTech—from capturing big ideas to solving specific user pain points. Below, we’ll show you how!

Helping Your Stakeholders Find Value in Wireframes

Early in the design process, wireframes help multiple teams solve complex creative problems. This can be notoriously difficult for people who aren’t part of visual product teams to understand. 

Whether you’re a product owner or a creative director, it’s never too late to help your stakeholders understand the value of holistic or iterative design. By laying out a pathway for stakeholders to follow, you’ll help stakeholders manage their expectations throughout the process—and find value in the problem solving that happens during the wireframing stage. 

One version of this process might look like:

  1. Holding discovery and stakeholder discussions
  2. Sketching or co-designing in real time with the product owner
  3. Creating a wireframe that reflects the priorities from co-design meetings
  4. Turning the wireframe into a clickable prototype
  5. Testing your prototype with users or stakeholders
  6. Addressing feedback from your user tests or stakeholder interviews
  7. Transforming the clickable prototype into a high-fidelity, full color user interface

From this outline, you can see how far away UX design wireframes are from a final UI. But, all too often, there’s pressure on UX designers to speed up visual design decisions or representation early in the process. 

When wireframes become too precious or detailed, everyone on the team risks feeling boxed in to early designs. Throughout the wireframing stage, it’s important to maintain the ability to step back, reassess, and make big changes. 

This flexibility helps your team find more creative solutions. It also helps your stakeholders align on high-level UX strategy before designers incorporate the finishing touches. 

Just imagine asking a poor visual designer to completely overhaul the UI because you’ve identified a new user flow or prioritized a different feature. It would be a huge waste of time, energy, and resources—especially when those decisions can be made using simpler tools like the wireframe!

Using Wireframes to Communicate a “Big Idea”

Early wireframes may begin as sketches and gestures, but they’re crucial for creative problem solving and design thinking. Even if your product owner has already developed a list of feature requirements, wireframes help your entire team define the most important problem to solve.

Wireframes support “big idea” moments further along in product design, too. While designing Listening to Learn, for example, we incorporated realistic draft content into our wireframes in order to communicate our creative solutions to stakeholders. 

Listening to Learn supports teachers as they assess students’ numerical reasoning skills through oral interviews, which meant that even the content in our wireframes needed to be precise and accurate. If we had input “Lorem Ipsum” into our wireframes, stakeholders wouldn’t have been able to make crucial decisions about content sequencing or product strategy. 

By including realistic copy in our wireframes, stakeholders were also able to decide whether the UI served the overall user experience. With real video, real copy, and a realistic content sequence, stakeholders could confirm whether our design decisions and direction would truly help teachers assess student process skills.

Even at the wireframe stage, precision of language can help you refine the user experience. This is especially true in edTech products because UX copy impacts your user’s overall understanding of a learning concept or a pedagogy.

It’s exciting to use wireframes to test out the navigational or content sequencing solutions that arise in early strategic discussions. Because wireframes allow product teams to develop, test, and validate creative ideas quickly, the resulting solutions are always more supportive for users—and more reflective of your edTech brand. After all, if you don’t bring creativity to the initial wireframing stage, you’re not really doing product design!

When Wireframes Unlock New Business Opportunities

UX design wireframes can also unlock new product ideas or help you identify new business opportunities. In fact, recent research from McKinsey suggests that the more you integrate your creative departments with the rest of the company, the stronger your business will be. Design and product are crucially linked to how your brand innovates, uncovers new audiences, and takes advantage of opportunities for growth.

We see this happen all the time as our clients work through ideas in the wireframe stage. During the height of the pandemic, this often meant uncovering opportunities to design for parents in products that primarily served students and teachers. From teacher-parent communication features to parent support videos, edTech brands rushed to serve the needs of a rapidly developing persona.

When viewed as an opportunity for exploration, wireframes allow your product teams to uncover and identify new ideas—and make sure these ideas make sense for your brand or existing edTech products. For example, your team might begin with a basic outline or idea for a new product. You already know what your product needs to do—but you don’t necessarily know how to achieve that outcome. 

In the process of roughing out your feature ideas, you might discover exciting relationships between your existing products, uncover a new audience, or identify ways to tell a more powerful story using student performance data. You might also find ways to meaningfully incorporate learning science and SEL, giving students more agency over their learning goals along the way.

No matter what the opportunity might be, wireframes are the perfect tool for testing out new, broad, or risky design directions. Because wireframes are intentionally not precious, this is a wonderful stage to be experimental and explore out-of-the-box thinking that can lead to unexpected results. 

Even if you don’t identify your final direction, your team will bring something worthwhile to the solution. After all, you can always refine your designs later, as you continue to discuss the realities of executing this direction with your product stakeholders. Without the freedom of the wireframing stage, however, you would have never discovered your exciting idea in the first place!

Using Wireframes to Solve Specific Challenges or User Pain Points

If your users are currently struggling with specific elements of your UI, you might not have a design problem on your hands. You might have a larger structural issue to solve. Stepping back and using wireframes to solve the issue is the perfect opportunity to examine why your UI no longer serves user needs.

Instead of pushing pixels around, take the time to reimagine your user flow. While this might sound overwhelming at first, UX design wireframes can help you tackle user flow issues in smaller, more refined ways, too. What if a specific user interaction happens at the level of navigation, instead of with a button? Do you need a full-screen module, or a directed onboarding experience?

Structural challenges can also arise over time because the scale of your product has changed since launch. For example, perhaps you launched a professional development product for teachers with 10 lessons or modules. A year later, you have 50 or 60 lessons to contend with. Now, you need UX features like pagination, search, and filtering.

If you try to address this need in your current design files, you might make an incremental improvement. But if you back all the way up to wires, you’ll likely identify a better UX pattern for your new needs—and choose a solution that can accommodate future growth. 

No matter what kind of design challenge you’re solving for, wireframes help both designers and stakeholders identify and align on priorities. Rather than focusing intently on design specifics, you can get to the root of the problem and find the best possible solution for your brand—and for your users.

Are you about to kick off a new phase of design work for your edTech product? Contact us below to find out how we can help!

Why User Flow Testing Matters—and When to Use It

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We always want to know if the learning tools we design for teachers and students will work for them. Do they like it? Will it be useful? How would they integrate the tool into their learning experience or into their teaching? 

These questions are central to qualitative user testing. But testing user flows is a little different. By conducting data-focused research on a prototype, you can determine whether users can complete tasks or how they get off track. 

Data-driven user testing is also the perfect opportunity to test the assumptions behind your design decisions or your overall UX strategy. After all, edTech products aren’t meant for designers or product owners. They’re designed for your users: real educators and students who depend on your tool to make an impact on their classroom experience. 

In addition to its benefits for your users, conducting user flow testing minimizes financial risk and helps you roll out a stronger learning tool. By collecting data and feedback ahead of your launch, you’re far less likely to design an edTech product that underperforms or garners negative reviews. 

Instead, your design team can iterate based on user data and qualitative feedback. Integrate user flow testing into your design process, and you’ll never have to go back to square one again. We’ll even show you how to do it.

Let’s dive in!

What is User Flow Testing?

You’ve already dug deep into user research findings in discovery, created personas, and developed a solution. You’ve likely even interviewed teachers or students, describing product features and using their feedback to refine your ideas. 

Once your qualitative interviews and rapid prototype tests are in the rearview mirror, it’s time to administer user flow testing to find data-driven answers about user interactions. This type of user testing is especially useful when your product has a highly transactional user flow with lots of interaction. For example, this might mean teachers are using your tool to organize a content sequence for learning or to build a new report. 

A user flow test begins by putting a working prototype in front of your user. Based on their behaviors, you can determine where they get off track or where their decisions diverge from what you expected. With tools like heat mapping, you’ll also be able to discover whether users can complete tasks, and, if they can’t, which part of the user flow is causing challenges.

If your ultimate goal is to make a product’s UX so seamless that users are unaware of it, user flow testing is how you smooth out the details of an experience with finer and finer sandpaper. Plus, you’ll always get the data you need to back up your findings and fuel your next iteration!

Two Types of User Flow Testing

Moderated User Flow Tests & Heat Mapping

“Talk and click” tests, where you watch a user interact with a prototype in real time, are an optimal way to conduct user flow testing. By setting up a prototype with a heat map, you can observe where your user clicks. 

During the session, you’ll also ask your user to sound out what they’re thinking as they interact with the experience. By listening to the user’s experience as you observe their interactions, you learn valuable insights about your user flow.

While “talk and click” user flow tests are preferable to unmoderated tests, they’re not always viable. It depends on where you are in the product development process—and how many users you need to test. Remember: you’ll want to test a decent number of users to get the most valuable data set, all of which requires prep time and meetings. 

Because you want to measure how your product will work, you’ll also need to conduct the test late in the wireframe process. After all, you can’t put early work in front of 60 users without context—especially if you’re conducting virtual tests.

If you’re testing with young learners, you may still wish to have a moderator present in real time. Students don’t always interact with edTech products in a linear way, and they’ll respond to your questions more easily with additional guidance. 

Young students, in particular, are very focused on how a wireframe looks. They’ll engage deeply with visual presentation—which might not be the feedback you’re looking for. A moderator can help these users stay focused on task completion during a user flow test. This way, you can be sure to collect the data you need to iterate successfully.

Virtual Task Completion

Testing edTech products has become infinitely more challenging during the pandemic. Thankfully, virtual task completion is a great option for user flow testing, and it’s easy to coordinate. 

Services like usertesting.com help you reach potential users and build the data set you need to make improvements to your learning tool. Because virtual tests are easy to complete quickly and asynchronously, they lessen the demand on educators’ time.

They can be easier to schedule for learners, too. Remember: students often need the help of their busy parents to complete something like a user test. If you’re trying to test and validate quickly, virtual task completion is a win-win for everyone.

After sending your users a prototype, grab a screen recording as they accomplish tasks in your learning tool. In addition to creating a baseline for task completion, you’ll be able to clearly identify where and why users faltered. 

While you may have to guess about what’s not working, your new user baseline helps you to iterate different solutions. You can even test again with the same user group to see if you’ve refined your learning tool successfully.

A 5-Step Road Map for User Flow Testing

User flow testing is a specific stage of user testing, and it sometimes requires additional buy-in from your stakeholders

Below, we’ve mapped out a five-step road map for integrating user flow testing into your current process. In general, you’ll start with more qualitative methods, like user interviews, and progress to more data-driven tools like user flow testing.

  1. Conduct qualitative user interviews. Hold these early feedback sessions with your users by sharing UX wireframes for discussion.
  2. Build a clickable prototype and conduct user flow testing. Once you have a detailed prototype or wireframe, you’ll be able to set up a moderated or unmoderated task completion session.
  3. Address feedback that came up in earlier testing sessions. Use the qualitative and quantitative data you’ve collected to address user feedback and suggestions.
  4. Test out the look and feel of your learning tool. With more detailed, high-fidelity wireframes, you can also collect user feedback on the look and feel of your edTech product. This is often the best time to test with young learners, who respond most easily to nearly finished design work.
  5. Compare user testing data with real-world data. After you release your learning tool into the wild, you’ll be able to collect an even bigger set of data with active users. Have you accurately addressed the problem? Are your users still coming up against the same challenges? By comparing user testing data with real-world data, you’ll be able to more effectively address issues of usability.

This road map works well with shorter timelines. Large-scale projects might need as many as 3 to 4 user touchpoints to gather enough data for improvements. It’s not uncommon to repeat or refine steps along the way, either. Ultimately, the goal of testing is to refine your product—and to eliminate business risks by identifying the best solutions for your users.

3 Tools to Use for Your Next User Flow Test

New to user flow testing? We recommend the following free or low-cost tools to get started with a professional polish. 

  • Hotjar (https://www.hotjar.com/). Install this heat mapping tool on live products or websites to track user behavior.
  • Maze (https://maze.co/). Use this tool to send your user groups a clickable prototype. You can break up a prototype screen into individual tasks for your users, or provide moderation and context for your user groups, which is ideal for user flow testing. Maze also allows you to record everything your user does, providing a  very scripted experience for the user. Once they complete a task, the software poses multiple choice or open-ended questions so you can receive additional qualitative feedback
  • UserTesting (usertesting.com). Create a demographic profile for your ideal users, and this service will recruit users that match your requirements. In the specialized world of edTech, you can’t always guarantee you’ll get the right users using a service like this, so it’s best to opt for volume. Ultimately, cultivating a list of your own users from your newsletter subscribers or other contacts invested in your brand will work best for user flow testing.

How to Ask Better Questions During Your User Tests

Everyone wants to verify that they’ve made the right design decisions for a complicated feature. But without strategically narrowing your testing questions, you won’t get the information from users that can most help you.

As you come up with the script for your user flow test, identify the actionable steps you’d like to prioritize. If you’re later in the design process, identify which actions are high priority. What’s fixable? What can you do now? What will you have time to do later?

Sometimes you won’t have time or budget to test frequently so you can iterate along the way. If that’s the case, you can always test users right before you hand off the product to your dev team. This way, you can identify priority fixes for a phase two roll-out. Remember: it’s always better to do some testing, rather than none at all.

How User Flow Testing Accelerated Feature Enhancements for BellXcel’s Program Planner Feature

As part of our ongoing partnership with BellXcel — a non-profit organization dedicated to supporting after school and summer programs for underserved communities — Backpack designed and built an all-in-one digital platform where users can manage their programs.

Early in the design process, we tested BellXcel’s “Program Planner” feature with educators using a high-fidelity prototype. The Program Planner was designed to help users view and organize upcoming and completed tasks and events, as well as create personal task reminders. 

In order to make task management especially easy for new users, the Program Planner came pre-filled with recommended tasks. These tasks even came with date assignments and recommendations. For example, if a user created an account today, the Program Planner would already contain a task like “review last year’s reports” with a recommended 1-week deadline.

 

BellXcel's Program Planner with a list of pre-loaded tasks in the "Active Tasks" column
Version 1 of the BellXcel’s Program Planner

 

During user flow testing, our first goal was to establish a baseline of understanding about navigation and feature interactions. We wanted to know whether program staff members easily understood what each button in the Program Planner did and how they might navigate through the feature. Because the Program Planner was designed to help staff members manage their tasks, we also tested whether they could easily add a new task on their own. 

But we were also looking for more qualitative information, so we moderated the BellXcel test. In order to develop a clearer picture of how a user might incorporate the Program Planner into their-day-to-day, we asked how useful the feature would be for both new and experienced users. 

 

Version 2 of BellXcel’s Program Planner

 

In the end, these questions were crucial. We initially assumed that even experienced users would quickly adopt the Program Planner. By asking about users’ likeliness to adopt the feature, we learned that new users would benefit most from a feature like the Program Planner and be more willing to use the product.

Users with more experience, however, would likely find more value in later iterations, which would include integrations with Google Calendar and the planning tools they had adopted before the development of the BellXcel platform.

Our user flow tests for BellXcel illuminated issues of usability and adoptability, while also helping us to establish our UI. Because the Program Planner was such a large feature, visual design decisions made for the Program Planner affected other parts of the platform. With detailed feedback from users, we were able to move forward quickly with feature enhancements and additional features in the platform, too.

Why User Flow Tests Matter for Complex edTech Features

As our results with BellXcel demonstrate, it’s especially important to test complex interactions like planning and task management features. Putting together a pipeline of tasks for classroom, program, or curricular management is often the first real interaction a user has with your product. After all, tasks and to-dos make your product usable. 

To design the first iteration of any feature, you’ll make many assumptions about what is most important for your persona—just like we did. Without testing these assumptions on real users, however, you run the risk of making a central feature less likely to be widely adopted. And if educators are unlikely to integrate a new tool into their existing tech stack, they’ll never unlock the full value of your product.

Whether you’re collecting data for a new user baseline or incorporating feedback into an iterative design process, user flow testing validates your design decisions and mitigates risk. With a clearer picture of how your features hold up against user expectations, you can make improvements on the fly, launch a stronger edTech product, and make a real impact on your users.

Are you ready to test a prototype with your users? Contact us below to find out more about our UXR services!

Using UX Design Prototyping at Every Stage of Your edTech Product

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The design prototyping stage for a learning tool is exciting. You’ve designed enough of the product that you can envision how students will move through an intuitive user flow to learn new concepts, or how teachers will quickly and easily group their students in just a few clicks.

But how do you get from wireframes to a high-fidelity prototype that wows your stakeholders? And how do you make sure that new design ideas will move your products closer to the classroom without wasting time and money?

With UX design prototyping, you’ll develop a series of artifacts to help you at every stage of the design process. From directing stakeholder feedback to guiding user testing, lightweight prototypes improve usability, build consensus, and minimize business risks. 

Most importantly, building prototypes ensures that you’re delivering on the big learning goals of your product. After all, nothing should get in the way of a student’s ability to learn—especially not bad UX.

Below, you’ll find out more about what a UX prototype looks like, why edTech prototypes are different from prototypes for consumer products, and what kind of prototype to use in design meetings or user interviews.

Let’s dive in!

What’s a UX Prototype?

Prototypes can be anything from a hand-drawn sketch of a product’s interface to an interactive user flow. No matter how detailed your prototype is, it should:

  • describe the functionality of the product
  • demonstrate the relationship between content and design
  • and provide a sense of what your user experience will be like.

Typically, UX designers make their prototypes interactive by using tools like Figma, Marvel, InVision, or Axure to simulate the way a user might navigate through a product. For every click or choice you make within your prototype, the results simulate how software will react when the product is fully built.

Because edTech products help students learn, it’s important for your user flows to be just right. Even rapidly built prototypes can help you test your own ideas, build stakeholder consensus, or generate user feedback during user testing, all crucial steps in designing an effective learning tool.

What Makes an edTech Prototype Different?

It’s particularly challenging to design effective edTech prototypes. In addition to ensuring that your users can complete tasks, you must also build prototypes robust enough to capture specific feedback from learners. Do they understand the concept on the screen? Are they able to provide accurate responses?

This goes to the heart of content design, too. After all, only by providing teachers or students with simulated content can they judge your product’s effectiveness. For example, if you’re designing a grouping tool for educators, they’ll need content that accurately and logically reflects student performance in order to complete a grouping task.

When it comes down to it, you can’t ask users to imagine too much. They’re not product designers! You may even need to push your content or editorial team to provide close-to-final copy in order to run your user testing sessions effectively. With close-to-real data, teachers will better understand the value of your tool—whether that’s a specific kind of report or a tool for assessing students.

How Rapid Prototypes Build Stakeholder Consensus

Rapidly built prototypes are lightweight representations of your product’s overall structure. They’re easy to build and won’t require a big investment in your time or resources. Crucially, they give your team a sense of how everything fits together and  help you switch into a user-centric mindset. 

This nuanced understanding of your product is especially important for building stakeholder consensus. After all, your stakeholders aren’t just thinking about how to align with the product team on business needs. They must also consider whether your designs deliver on editorial, content, and engineering needs. 

So forget meandering brainstorming sessions! A rapidly built prototype is the perfect tool for gathering stakeholder input, testing new iterations of your design, and watching your UX strategy take shape in the real world.

A few questions to ask during these conversations include:

  • Is the general navigation of the product effective? Can it be simplified? Does product navigation support the overall structure of your product?
  • What’s missing from the current design?
  • Does it make sense for content to live in that section?
  • Can your development and engineering team build this design within your timeframe?

It might be difficult to imagine your product without fully working features, but it’s ultimately more efficient to design innovative products one iteration at a time. By focusing your stakeholder conversations around a rapid prototype, your team will arrive at important product decisions more efficiently. Now that your stakeholders are aligned, your team is free to get creative as you build the next iteration of your learning tool.

When to Use UX Design Prototyping for Early User Feedback

User feedback is much more valuable when users have something to react to. Rather than getting broad feedback during a user interview or helping users generate a “user wish list,” a lightweight prototype directs feedback to specific areas, needs, or product design ideas.

For example, when we tested the Next Step Guided Reading Assessment (NSGRA) tool for Scholastic, we wanted to review report outputs with our users. The finished product is designed to help teachers input assessment data and create student groups, and we brought a black and white prototype of the product to a group of teachers to review.

During the user interviews, we wanted to understand whether teachers found the reports valuable for their classrooms. What other reports were they interested in seeing? How would they use the tool? Could they input data from an assessment to generate a report?

In order to make our feedback session valuable, we needed to generate content for the reports. Without simulating real data or including some interactivity in our prototype, we wouldn’t have received useful feedback from our users. In fact, we learned that some of our initial reporting formats weren’t valuable to teachers at all!

Thanks to this feedback, we learned quickly about user needs and were able to revise our designs. Three months later, we tested the same users with a full wireframe and user interface. We re-organized the data for classrooms, changed the placements of buttons, and added additional details. In this case, a more detailed prototype generated more focused feedback about the reports and the organization of the tool. Our users loved the new approach!

As our experience testing the NSGRA demonstrates, it’s important to be thoughtful about what kind of prototype you can reasonably put in front of users. Detailed questions about feasibility might require a more polished prototype—including realistic content. Lower-fidelity prototypes, on the other hand, may be better suited for early internal feedback or tackling big structural questions. You may even benefit from putting both kinds of prototypes in front of the same group of users at different stages of design.

Shine a Spotlight on Design with Your “Hollywood” Prototype

Unlike rapid prototypes, a “Hollywood” prototype looks like your final product. It’s gussied up with brand colors and a high-fidelity user interface that’s perfect for fine-tuning your final designs—even though it doesn’t have a real back end. 

At Backpack, we typically use these prototypes in four different ways:

  1. In user testing with young learners. Thanks to hi-fi designs, it’s very easy for young users to communicate what they think about colors, characters, interactions, and more.
  2. In user testing with teachers. With critical content like live data, teachers can experiment with filters to see how their choices affect reporting outcomes.
  3. To build an MVP or pilot product. With enough front-end code, your Hollywood prototype becomes an essential stepping stone for the engineering team.
  4. To prep the marketing team for launch. Hollywood prototypes are great for helping marketers understand the value prop of your product in a more tangible way. They can use the prototype to develop marketing videos, a full marketing site, or other launch materials.

Whether you use your Hollywood prototype for additional user testing or to collaborate with other teams, this high-fidelity tool is a signal that you’re getting closer than ever to building and launching your learning tool. 

Now What? Advice for After the Prototyping Stage

Because you’ve already gathered internal and stakeholder feedback in earlier prototype stages, you’ve minimized business risks and made more informed design decisions. If you’re still iterating your design, all your well-built prototypes mean that you won’t have to start over from scratch.

Instead, you can work on what you’ve already built to make it stronger.

If you’re still conducting user interviews or user testing, it’s important to present your findings and analysis to your wider stakeholder group for alignment along the way. In order for decision making to be most effective, the entire team must keep your product’s learning goals front and center. Is the product going to be integrated into classrooms? Is it easy enough for young learners to use on their own? Your user’s learning priorities will be a north star as you iterate based on prototype feedback.

Meanwhile, your development team might be building the product to scale as your marketing team tracks the success of their pilot narratives. And your editorial team will be busy ensuring that the content structure fits seamlessly into your designs. While you’re preparing for your learning tool to hit digital shelves, use the prototypes you designed for a team post-mortem: 

  • Did you make the prototypes interactive at the right moment? 
  • Should you invest in interactivity earlier in the process? 
  • Did you have to backtrack too often and waste time or money? 

After all, the more you learn from these inflection moments, the better prepared you’ll be for your next project.

Hopefully, designing both lightweight and high-fidelity prototypes helped speed the entire product development process. More than any other artifact, UX prototypes help designers generate user feedback, align stakeholders, and stave off business risks. Once it’s time for your edTech tool to launch, your team will be more than ready to start the process all over again with a brand new product.

Are you planning to test your next edTech product with students or teachers? Find out how we can help you get the feedback you need with a UX design prototype. Contact us below!

Let’s build the future of digital products together.