The edTech Designer’s Creativity Toolkit: Deep Listening

“Deep listening” is a process of engaged inquiry and openness crucial to design work. When you truly listen to clients — including everything they’re not saying — you’ll find yourself asking better questions and reading between the lines as you move through the design process. Without embracing deep listening early in the product planning process, […]

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    January 1, 2019

    Panel: From Spark to Sprints

    On January 24th, I had the privilege of moderating a panel to discuss what inspires a really exceptional edTech product. Megan Artin and Adam Young joined me to discuss everything from the broad conceptual purposes of educational technology (The Spark) to the nuts and bolts of how to manage large, enterprise product development (The Sprints). […]

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    August 8, 2018

    LINK App for Learning Ally Gets Top Rating

    EdTech Round Up, the industry’s premier source for educational technology news & reviews, honored the audio reading app we designed for Learning Ally with their top grade: 5 apples, “Outstanding”. Reviewer Michael Karlin made special mention of our design for the app’s interface and highlighted key UX features, writing: The overall design of Learning Ally’s mobile reading app is centered […]

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    July 7, 2018

    Personalized Digital Rewards Are the Future of EdTech

    “I’m missing basketball,” a student called out, interrupting our demonstration. I was with my design team at the Boys & Girls Club of Hudson County in Jersey City, N.J., piloting a web-based learning program called My.Future. Designed to bolster the beloved national organization’s after-school offerings in STEM and career-readiness, My.Future helps Boys & Girls Club […]

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    April 4, 2018

    How Smart UX Design Turbocharges Student Engagement

    Because today’s young learners have grown up with devices ingrained in their lives, they are naturally sophisticated consumers of digital product design. Many of them have been immersed in apps and digital games featuring engaging user experience, or UX, since before they could read. To captivate these students, educational technology has to be more than […]

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